It's like, if selling over 200 million copies and being a cultural phenomenon isn't worth being added, then literally who is worthy to be added at all then? I wouldn't be surprised if a lot of younger gamers are very excited for this news and as a result the 2nd fighters pass is more appealing to them compared to the first which had characters like Banjo and Terry that would have been literal "who?' to anyone that wasn't gaming in the 90's.īut so many of the complaints I see act like this is some obscure choice that doesn't deserve to be added. Minecraft is literally the highest selling game of all time and one of the defining games that kids who got into gaming the last decade started with. It really shows the bubble some people live in. could get up to 100 characters even if they padded it with some Echo fighters. The DLC releases have brought me back to the game which is the entire point. I like having all the characters, stages, and music even if I don't play the game as much anymore. Sure, they can do that I'm not here to tell them how to live their life. People become really upset when they don't get exactly what they want. If I had my choice, I'd get Jill Valentine with eight unique costumes as well as voice clips like "Bitch can't even swim" I mean, "You want S.T.A.R.S.? I'll give you S.T.A.R.S." I know I'm not getting that, but a girl can dream. It's hard to argue the significance of Minecaft no matter how much of an asshole creator, Markus "Notch" Persson, is. Roster additions are either Nintendo characters or they're important to vidyagæming. If I'm being completely honest, I don't give a fuck about Steve or Minecraft. Imagine complaining about a DLC character in a fighting game with a base roster of 74 (76) characters. Even Sakurai himself stated that there might be changes made before October 13.I seasoned my lunch with internet tears today. It's also worth mentioning that Steve's sword, pickaxe, and hatchet attacks can be upgraded with the crafting table.ĭo keep in mind the footage shown for Steve showcases a pre-release build of the character. Steve's side and down smash also appear to be quite strong. Upon hit, Steve's jab will effectively combo into itself and carry opponents off-stage. Similar to Mega Man and Min Min, Steve's jab is extremely versatile and difficult to punish when combined with good movement. This appears to be mostly true thanks to his ability to attack and move at the same time. Steve also seems to be fairly adept at carrying opponents off the stage. Most troublesome of all, this seems to be fairly spammable as it doesn't use up any resources. It seems like it will be pretty difficult to snap the ledge when it's essentially on fire. Recoveries are also going to have a difficult time dealing with Steve's down tilt. In just a few seconds, Steve can literally wall off an opponent from getting back to the stage after pushing them off just once. Many recovery specials cause characters to suffer a great deal of endlag should they land on the stage while in the helpless state.Īs demonstrated in the Sakurai's breakdown, these blocks have the ability to impede fighters as they attempt to recover. This ability might come across as harmless at first glance, but a large percentage of the roster depend on being able to recover back to the ledge. In addition, it's said that blocks created closer to the blast zone will expire more quickly than those crafted over the stage. With the intention of keeping Steve in check, the block creation process uses up resources that Steve users must keep track of. While airborne, Steve's neutral special will create a block underneath him. Most characters will probably have to completely revamp the way they recover back to the stage in matches against Steve. What makes Steve look particularly powerful is his edgeguarding tools.
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